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Iron John Hawk
There's usually a fine but distinct line between
cheesy-by-design, and unintentionally cheesy, but it tends to
make all the difference for cheesiness fans. The problem is when
you can't actually tell which type of cheese you're looking at.
This is the case with the obscure Iron John Hawk, a game clearly
after the look, feel and plot intelligence of the old Cliffhanger
Matinee Adventures. And sure enough, it succeeds, at least partially,
on that level.
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| Manly Iron John Hawk finds himself stranded on
a mysterious danger-filled island in search of his lost father
and female companion, causing much laughably bad dialogue to
ensue. Populated with all manner of vile creatures-from killer
talking insects, nasty crabs, and possessive mermaids, to undead
pirates, zombies, and more-the island provides suitable fodder
for endless shooting action. Why endless? Because all the monsters
continually respawn, as you blow them away in excessively gory
detail. The one benefit to all that carnage is that these monsters,
right down to the little rats and bugs, often drop extra ammo
and health packs. Where those pesky rats keep their ammo is,
however, a mystery best left unsolved. |
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- Taking place from an overhead perspective, Iron John is
basically an action game with puzzle elements-usually
action-based puzzles-with plenty of "get Item A to use in
Spot B" sort of stuff. The environments
aren't especially large, and sometimes even loop around, but
look excellent-rather like movie matte paintings, suggesting
that someone put a lot of time into them. Characters
are also decently rendered, with competent if stiff animation.
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- The soundtrack is surprisingly good, and sound effects are
suitable for all the bits of animal scurrying and gunfire that
goes on. Annoyingly, the game forces the player to use a mouse
and keyboard combination, and has no control reconfiguration
options whatsoever. Worse is that John's movements often feel
sloppy and unrefined, making some sections (especially a cliff
scaling level, and innumerable pinpoint jumps that over-populate
the game) exercises in frustration.
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In the end, Iron John Hawk is reminiscent of
the endless parade of odd little action/adventures from the days
of the Commodore 64. On that level, it's entertaining in a slight
way, and if you turn off the gore setting, it would likely occupy
younger gamers
(otherwise, it's heinously violent). And besides, any game with
a "Big-Ass Revolver" can't be all bad, right? |
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by Jason D'Aprile
Requirements:Windows 95
100MHz Pentium or higher
16MB RAM
4X CD-ROM
Multiplayer: None
©1998 Strategy Plus, Inc.
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